
I am a London-based dramaturg-turned-gamedev.
Inspired by the likes of Mieville and VanderMeer, and drawn to the games industry by the genius of Disco Elysium and Death Stranding, I am impassioned by the goal of creating meaningful, narratively driven interactive media.
I began my career in 2022, in the ashes of London’s post-COVID theatre scene, a fresh-faced graduate of a local drama school. I wrote and staged a play, juggled, workshops, R&Ds, auditions, and made a very brief television appearance (handsomely adorned in 16th-century garments).
In 2024, I dipped my toes into the world of game writing, driven by the need to see my work realised.
I have not looked back.
Currently, I write for Black Voyage Games‘ tactical rogue-like, Lost In The Open, and work on Path to Menzoberranzan, a Baldur’s Gate 3 campaign mod, as a senior narrative designer.